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Showing posts from April, 2017

Editing

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Editing During the pre-production stage, a storyboard is created to visualise how the visual and auditory parts will combine to create the scene.  The storyboard will predict how each unit of action will happen through listing the desired shot sizes and angles. This will then become a sequence of shots.  Each action that is shot must not have any continuity errors. For example, body part positioning, movements, costume, objects and mise-en-scene elements must be identical to its prior shot.  Intercutting can also be useful for portraying two different storylines at the same time, aiming to highlight the impact. It is also a useful way of creating tension.

Sound

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Sound You can maximise an audience's sensory experience and emotional response through combining movement and sound.  The sound can work with the visuals, such as sad music for a sad moment/scene, or can be opposite with each other, such as happy/calm music during a fight scene. Diegetic sound is what the characters can hear within the film, such as: - Character's voices - Sounds of objects - Music played within the film.  If the character can hear the sounds then it is diegetic. Diegetic sound refers to any types of sound that is heard/made from within the film's world.  This extract features diegetic sound as it is background music played in the bar. In addition to this, you hear voices and laughs of everyone else in the background as the character passes them.  Non-diegetic sound is not heard in the actor's world on screen, such as:  - A narrator's commentary - Additional sound - Music for dramatic effect Non-di

Camera

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Camera When capturing the action in a scene, the director has a variety of shot options available to them.  Shot variation can be considered a way of maintaining the audience's interest.  Shot Sizes Extreme Close Up This can be used to capture emotions as well as to increase the pace of the action in a scene. Close Up  This can be used to capture detail on a character's face, such as a reaction or facial expression.  Medium Shot This can show the audience the perspective they would have if they were facing the character in real life (if they were to be having a conversation with them for example).  Long Shot This shot establishes the entire scene from a distance. This is useful for the audience to see the type of environment the character is in.   Extreme Long Shot This shot establishes an entire location form a further distance.  Angles High Angle A high angle can make the character appear more